A fresh start, and a big batch of updates. Here's everything new on JS-SMP:
Everyone gets 3 lives (shown under your name). Die and lose one, kill a player and steal one โ up to 10. Run out and you're death-banned!
Craft a Revival Token (4 diamond blocks + 4 god apples + 1 totem) and right-click to bring a fallen friend back to life.
Max out a job to unlock a permanent perk โ x2 drops! Farmer doubles crops, Miner doubles ores, Lumberjack logs, Knight mob-loot.
New /sell command โ turn your loot into coins so the economy actually flows.
Save your favourite spots with /waypoint โ floating markers only you can see, and teleport back anytime.
See who leads in playtime, coins, kills & lives โ plus every player's stats. Open the leaderboards โ
In-game chat and Discord now talk both ways, with a live online-count that updates every minute.
The whole site is now HTTPS, and Season 2 launched with a brand-new spawn. ๐ธ
๐ All commands ๐ Leaderboards โฐ๏ธ Who needs reviving ๐จ Resource pack ๐ฎ Join & try it
I'm a 12-year-old developer. I like building the stuff most people just use โ game servers, network protocols from scratch, and the systems that make them run. If it involves computers talking to each other, I'm interested.
Running a real Minecraft server on an AWS virtual machine with Docker.
TCP/UDP, ports, DNS, and even hand-writing protocols like RCON.
Datapacks, plugins, custom items, and whole game events.
My Minecraft server isn't just "a server" โ it's a whole stack of technology. Here's the journey from a player's click to the game, and the custom systems I built on top.
A 3-layer anti-cheat: it blocks X-ray, auto-bans impossible items, and flags suspicious players.
A bot I set up: get the "Admin" role in Discord and it grants you operator powers in-game instantly.
Earn coins from kills & mining, spend them in a daily GUI shop, and pay friends. Dying costs you 20 coins!
Pick a job to play โ Farmer, Miner, Knight or Lumberjack โ level it up with a fresh task every day.
3 lives each (shown under your name). Die and lose one, kill a player and steal one โ run out and you're death-banned till a friend crafts a Revival Token!
Save your favourite spots with /waypoint โ floating markers only you can see, and you can teleport back anytime.
A 2-hour event where everyone's location is visible and heads drop on death. Chaos.
Built with: AWS EC2DockerPaper DatapacksJava pluginsPython + RCON Geyser (Bedrock)discord.py
Things I've built โ from cloud game servers to a browser game.
A full survival server on AWS with a custom anti-cheat, economy, Discord bot, and events.
A network server I wrote by hand โ implementing the protocol myself, not using a library.
My own reskin of a browser-based Minecraft 1.12.2 client โ no install, it runs right in a web page. Custom logo, boot screen, and a dark purple "Shadow" theme I built as a resource pack. Next up: connecting it to JS-SMP so friends can join from a browser.
Java and Bedrock (phone / console / Windows 10) both work โ just hop on, no whitelist needed. First time: set a password with /register, then pick a job with /job to start playing. ๐ธ
Java port 25565 ยท Bedrock port 19132
๐จ We run a resource pack โ the server offers it as you join, or download it here.
Got a 6-digit code? Enter it to claim a free item in-game. Each code works once โ first come, first served! Be online in the server when you claim it.
Our Discord is where everyone hangs out โ chat, announcements, and it's actually linked to the server. A bot I built bridges the two: get a role in Discord and it changes your powers in-game automatically. ๐ค
Talk with other players and hear about events like the Purge before they kick off.
Get the Admin role and the bot grants you OP instantly. Moderator gets safe helper commands.